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Samurai shodown anthology for pc
Samurai shodown anthology for pc













samurai shodown anthology for pc

  • Galford - A cheerful American sailor who trained in the art of ninjutsu and became a "hero of justice".
  • She can also charge her opponents with multiple sword thrusts and form a tall column of damaging energy while jumping. She fights in the art of fencing, and uses an épée in combat (which she can use to perform a three-point "triangle slash").

    #SAMURAI SHODOWN ANTHOLOGY FOR PC SERIES#

    Charlotte - A boastful French noble who travels to Japan, believing Amakusa is the source of a series of calamities plaguing her home country.

    samurai shodown anthology for pc

    Fighting with dual katanas, he has multiple sword-based techniques (including a ground projectile, a series of rapid strikes, and a forward-charge into sword uppercut). Jubei - A battle-hardened Japanese samurai (based on the historical figure Yagyuu Juubei).His techniques include an in-air slash projectile (that resembles the fiery image of a swallow) and a series of quick rapid slashes (which he signals by throwing an apple that he also slices). Ukyo - A romantic Japanese swordsman who fights in the swift style of iaido, searching for the ultimate flower for his beloved woman.She is one of few characters who can perform a wall jump. Along with quick rushing strikes with her kodachi, she is aided by her hawk companion, Mamahaha, who can lift her into the air and be used as a projectile. Nakoruru - A young Ainu priestess who fights to protect nature after feeling its cries for help.His fighting style focuses on powerful swordplay with his katana, and his techniques includes a sword uppercut (Kogetsu-zan) and whirlwind projectile (Senpuu Retsu-zan). Haohmaru - The game's main protagonist, Haohmaru is an easy-going Japanese swordsman and lone ronin who travels to sharpen his skills.The game includes 12 playable characters and 1 unplayable boss character. There were only two exceptions, one of them being the ending for a particular character's story. For the most part, cutscenes took place immediately before and after the mini-game, showing Amakusa's rise to power and his revenge against the Tokugawa. Straw men would only stay up for a short amount of time, this amount of time lessening in later iterations of the mini-game. Players had to slash through ten straw men in the span of thirty seconds. Samurai Shodown also featured mini-games at regular intervals throughout the single-player mode. This referee, named Kuroko, would become a hidden character in the Game Boy port, using his flags as weapons. In addition, a referee would hold up a flag whenever one of the players took a hit he would hold up a different colored flag depending on who got hit. A running referee would toss them into the arena at random intervals. They included treasure (points), food (healing), and bombs (damage). When they lock weapons, each player must rapidly press buttons to win the standstill the loser drops their weapon, while a tie results in both players losing their weapons.Īlso unlike other fighters, the game featured items. The weapons increase the range of characters' regular attacks, and if both characters attack in a precise way, they can lock weapons. They can also use physical attacks (there are strong/weak attack buttons for both weapons and physical attacks), but this rarely comes up. Unlike other fighters, however, each character fights with a weapon, ranging from swords (in fact, most characters use swords) to spears. Players face each other one-on-one, in a 2D field that can be enlarged if the fighters are far enough from each other. Gameplay A typical fight, taken from the SNES version. The game is also known for its quirky translation, traditional control scheme, camera zoom effects (in similar vein to Art of Fighting), randomly-dropped items (including food for healing and bombs for damage), and the Rage Meter (in which receiving damage causes the fighter to temporarily become "enraged" and more powerful).Īlong with being one of the few Neo Geo games to receive ports to most fourth-generation game consoles, the game spawned numerous sequels and spin-off titles throughout the Neo Geo's life cycle (making it one of SNK's most well-known game series). Set in the late 18th century, Samurai Shodown is known for being the first fighting game to focus on weapon-based combat and for its style of that era's Japanese culture (including calligraphy and musical instruments).

    samurai shodown anthology for pc

    Samurai Shodown (known in Japan as Samurai Spirits) is a 2D historical-fantasy weapon-based fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) and the Neo Geo AES on August 11, 1993.















    Samurai shodown anthology for pc